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Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Original Cartoons - The Frederator Studio Postcards 1998-2005

Format:PDF | English
There is so much in this book...postcards from Fred's days at MTV Networks to Hanna Barbera to Frederator, and everything in between. If there ever was a true definition of a coffee table book...
As Animation World Network says "If one man can be credited with resuscitating American commercial animation from a near-death experience in the 80's and 90's, the credit would have to go to Fred Seibert"
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[Epub] Cartooning: Cartooning: Book 1: Learn the basics of cartooning (How to Draw & Paint/Art Instruction Program

[Epub] Cartooning: Cartooning: Book 1: Learn the basics of cartooning (How to Draw & Paint/Art Instruction Program
Learn all about the exciting realm of cartooning! In Cartooning 1, Jack Keely (with some help from Carson van Osten) invites you into the cartooning world and shows you how to draw and create a variety of lovable charactersfrom a perky puppy to a personable toaster! In this book, the author explains his drawing techniques, as well as his methods of developing a cartoon to its fullest. You will learn to impart personality and expression as you discover a host of tips and techniques that will help you really bring your cartoons to life. Best of all, you'll find a wealth of charming cartoon characters to inspire you.
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Action ! Cartooning

PDF | 39MB | 
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Disney Animation: The Illusion Of Life

Disney Animation: The Illusion Of Life
PDF | 100MB
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The Encyclopedia of Cartooning Technique

The Encyclopedia of Cartooning Technique
Djvu | 53.8MB
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[Ebook] Action Analysis for Animators

[Ebook] Action Analysis for Animators
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Producing Independent 2D Character Animation


Producing Independent 2D Character Animation: Making & Selling A Short Film (Focal Press Visual Effects and Animation)
PRODUCING INDEPENDENT 2D CHARACTER ANIMATION takes an in-depth look at the artistry and production process of cel animation in a friendly, how-to manner that makes the sometimes tedious process of animation enjoyable and easy to understand. This book guides animators through every step of planning and production; includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes; and contains detailed information on the hardware and software used to complete each step.
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Cartooning, Caricature and Animation Made Easy

Cartooning, Caricature and Animation Made Easy
PDF | 12MB
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Gesture Drawing for Animation - by Walt Stanchfield

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Art of Storyboard - by Don Bluths

Art of Storyboard - by Don Bluths 
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Simplified Drawing for Planning Animation

PDF | 5MB
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Thinking Animation: Bridging the Gap Between 2D and CG


Angie Jones / Jamie Oliff, ?Thinking Animation: Bridging the Gap Between 2D and CG? Course Technology PTR | ISBN 1598632604 | 1 edition (June 16, 2006) | 368 pages | PDF | 10 Mb
 Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
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Basics Animation 03: Drawing for Animation

Paul Wells, Joanna Quinn, "Basics Animation 03: Drawing for Animation"
AVA Publishing | ISBN: 2940373701 | 2008 | 187 pages | PDF | 18.8 MB
The thinking process behind drawing, characters, composition and movement, narrative and adaptation are all fully examined in the latest title Drawing for Animation. The author introduces the fundamental elements involved in producing drawn animation.
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Key Frame Animation

Key Frame Animation
103MB | JPG
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Advanced animation

 Advanced animation
Advanced animation - Learn How to draw animated cartoons 
PDF | 20MB
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Animation Cartoon

Animation Cartoon
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StoryBoarding - Thomson

StoryBoarding - Thomson
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The Art and Feel of Making it Real: Gesture Drawing for the Animation and Entertainment Industry

The Art and Feel of Making it Real: Gesture Drawing for the Animation and Entertainment Industry
Mark McDonnell's The Art and Feel of Making it Real: Gesture Drawing for the Animation and Entertainment Industry is the one-source book animation and entertainment enthusiasts have been waiting for! This self-published hardback contains 208-pages of full color illustrations and instruction offering artists the key to opening the door to the long guarded secrets of studio only techniques, theories and practices. 
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The Animator's Workbook: Step-By-Step Techniques of Drawn Animation

The Animator's Workbook: Step-By-Step Techniques of Drawn Animation
PDF |156pages | 39MB
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Timing for Animation, Second Edition


A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!
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